Day 10: It's starting to look like a colony.
Destabilized » Devlog
Finally, the skill menu is close enough to what I wanted it to be so I can move on other stuff. So I fixed the fullscreen, worked on the interface and text output and learned how to manipulate tilemaps via code with tutorials from 3 different youtubers.
Then I went back to the fun part and designed the buildings for the colony. I'd like to give most of them 2 to 3 upgrade stages but drawing just the image for the storage took too long for this to be a viable option.
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Destabilized
A jam entry for the Indie Game Making Contest 2018
Status | Prototype |
Author | DiscoTorso |
Genre | Survival |
More posts
- Day 12: It alive! It is moving! And it shoots!Nov 10, 2018
- Day 5: Let there be skillsNov 02, 2018
- Day 3: Let's make a pond!Oct 31, 2018
- Day 1: Building from the groundOct 29, 2018
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