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Destabilized

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Devlog

  • Day 12: It alive! It is moving! And it shoots!
    November 10, 2018 by DiscoTorso
    Spent all day drawing the main character who is supposed to walk and shoot in 8 directions. Now I really hope I can get PixelatedPope's Palette Swapper to work so I don't have to adjust colors by hand... Continue reading
  • Day 10: It's starting to look like a colony.
    November 08, 2018 by DiscoTorso
    Finally, the skill menu is close enough to what I wanted it to be so I can move on other stuff. So I fixed the fullscreen, worked on the interface and text output and learned how to manipulate tilema... Continue reading
  • Day 5: Let there be skills
    November 02, 2018 by DiscoTorso
    I'm not making enough progress. But as interfaces slow me down every time I wanted to start working on them as soon as possible. So this is the basic skill screen. Not sure I'll be able to implement a... Continue reading
  • Day 3: Let's make a pond!
    October 31, 2018 by DiscoTorso
    Gone through some FriendlyCosmonaut tutorials again and added shadows and a day night cycle. I've also drawn and created the first plants and a pond to make it look like a farming simulator. Pro Moti... Continue reading
  • Day 1: Building from the ground
    October 29, 2018 by DiscoTorso
    Not sure what the game is gonna be like. But there will be farming and a dark setting, propably post-apocalyptic. So I made a tileset for the ground and a plot. Also some stones. There will always be... Continue reading
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